The UI can often be processed in many
different ways. The
structure or design can be slightly different on every mockup, however, only one will be selected for the
final design. For the minigame series, we first wanted a hyper-casual direction. But we finally decided to
pursue the direction of the main game to provide a more immersive experience related to our main product.
Once we've selected the main design, we
extracted the whole
graphic.
There are methods to optimize the data, to keep the game at a small size. Especially on WebGL where the most
important thing is to provide the user with a smooth experience while reducing the loading delay.
Simple game or app can be UI responsive.
Adaptable on Vertical
or Horizontal screen, even resizable. Our team is working hard to adapt UI and gameplay depending on user
preference to provide a comfortable and adaptable experience.
Our design team crafts
captivating and unique characters
inspired by the essence of our main game's narrative and theme. Our team supports everything from the first 2D
graphic sketches to the very final 3D models and animations to be used in the game.